Project
Modes
| Key | Render Mode |
|---|---|
1 |
Phong Shading |
2 |
Wireframe (quads) |
3 |
Wireframe (tris) |
4 |
Texture Mapping |
5 |
Reflective (Environment Cube Mapping) |
Wireframe Quality
Specularity
Textures
Environment
Diffuse
Specular
Normal
Controls
Rendering Controls
Rendering controls are located to the right of the canvas above. Using the number keys, you can select from 5 different shaders. For the shaders which show a wireframe, you can select between two levels of complexity. For the shaders which have specular highlights, you can select the strength and glossiness of the highlights. For the texture mapping shader, you can select from 5 textures, each of which can have specular and normal texture maps, in addition to the diffuse texture. Finally, you can select from several environments, which changes the background, as well as the reflections with the reflective shader.
Other Controls
You can move around with WASD and the mouse (you must click on the canvas to enable mouse control and
press ESC to release mouse control). In addition,
zwill toggle whether the knots raise and lower to try and stay in user view.xwill toggle a continuous rotation of the knots.cwill show a short animation of the knots.
Contact
Email: lehman.346@osu.edu